FF2's magic system is unique - any character can learn any spell, and spells level up through use. The more you cast a spell, the more powerful it becomes. There are no class restrictions.
Black Magic
Offensive spells and debuffs. Key spells include Fire/Blizzard/Thunder for damage, Haste/Berserk for offense, and Flare for raw power.
| Spell | Price | Effect |
|---|---|---|
| Fire | 150 Gil | Fire damage to one or all enemies |
| Blizzard | 150 Gil | Ice damage to one or all enemies |
| Thunder | 150 Gil | Lightning damage to one or all enemies |
| Poison | 200 Gil | Inflicts Poison status on enemies |
| Sleep | 200 Gil | Puts enemies to Sleep |
| Blind | 400 Gil | Inflicts Blind status, reducing accuracy |
| Mini | 400 Gil | Shrinks target (or cures Mini) |
| Toad | 800 Gil | Turns target into a Toad (or cures Toad) |
| Drain | 800 Gil | Drains HP from target to caster |
| Osmose | 800 Gil | Drains MP from target to caster |
| Haste | 1,000 Gil | Increases target's speed |
| Slow | 1,000 Gil | Decreases target's speed |
| Berserk | 1,000 Gil | Target attacks with increased power but can't be controlled |
| Warp | 1,000 Gil | Teleports one floor up in dungeons / banishes enemies |
| Break | 1,500 Gil | Petrifies enemies |
| Curse | 1,500 Gil | Reduces all stats of target |
| Death | 3,000 Gil | Instant death to one enemy |
| Stop | 3,000 Gil | Completely stops target |
| Stun | 3,000 Gil | Paralyzes target |
| Scourge | 3,000 Gil | Poison-elemental damage, effective vs Thunder Gigas |
| Flare | 10,000 Gil | Non-elemental damage to one enemy |
White Magic
Healing and defensive spells. Cure is a must-have throughout the game. Blink and Protect are critical for boss fights. Holy deals massive damage to undead and bosses.
| Spell | Price | Effect |
|---|---|---|
| Cure | 100 Gil | Restores HP to one or all allies |
| Protect | 300 Gil | Increases Defense |
| Shell | 300 Gil | Increases Magic Defense |
| Blink | 300 Gil | Creates afterimages to avoid physical attacks |
| Basuna | 600 Gil | Cures status ailments (varies by level) |
| Esuna | 600 Gil | Cures most status ailments |
| Silence | 600 Gil | Prevents target from casting spells |
| Fear | 600 Gil | Causes enemies to flee |
| Sap | 1,000 Gil | Drains HP over time |
| Life | 1,000 Gil | Revives fallen ally |
| Teleport | 1,000 Gil | Instantly exits current dungeon |
| Dispel | 3,000 Gil | Removes buffs from enemies |
| Barrier | 5,000 Gil | Creates magical barrier blocking spells |
| Wall | 5,000 Gil | Reflects magic back at caster |
| Swap | 5,000 Gil | Swaps HP with target |
| Holy | 20,000 Gil | Massive holy damage to undead and bosses |
| Ultima | - | Ultimate magic; power scales with other spell levels |